*Sei types will have their names highlighted blue. Dou types will have their names in red*
Name: Misogi
Rank: S
Element: Can be infused with pure chakra, wind, lightning, or any other element in Miles's disposal.
Description: By concentrating his chakra first to his feet, he jumps/ rises high into the air, using Fuuton type chakra nature to propel himself further into the air. He then comes down just as quick, using gravity and his chakra to propel himself downwards like lightning. His hand goes into Shuto (knife hand) style, so it acts like the guillotine effect, coming down with force to chop down anyone who is below the 'blade'. He has to take a certain stance that weakens his overall speed a bit (-5) for the remainder of the battle, since the force of the hit is strong enough to cut through a human body like butter. But they must completely go into their Dou like state to be able to utilize this technique, leaving their defenses weakened.
Name: Seikuken
Rank: B
Element: N/A
Description: By concentrating and focusing their chakra outward like a sensor, the Seidou Goui clan has made a almost perfect defensive technique known as Seikuken. A kind of sphere of chakra is made that is only used as a sensor, letting the body know where to block and how to counter-attack. But even this has its flaws. If the Seikuken barrier is met with a very strong attack, the barrier will break. Also, this techinque is only applicable to Taijutsu type techniques. Also, if the user's focus is broken, it will leave them wide open for 1 post.
Name: Ryuusui Seikuken
Rank: A
Element: None
Description: By focusing the Seikuken barrier to a thin layer around the skin and abandoning all emotions, the user invokes a state known as Ryuusui Seikuken, where the user has full clarity and calmness, but at the price of their emotions. Instead of blocking attacks like Seikuken, the user makes the attacks flow by them like water, dodging the attacks while still making ample opportuninties to counter-attack. While this is a great defensive technique, if even a hint of emotion enters the user's mind, Ryuusui Seikuken will break, and will not be usable for the rest of the battle.
Name: Shockwave of Forgetfullness
Rank: A
Element: N/A
Description: By striking precise spots in the temple areas of the head with significant force, the person attacked will be afflicted with a bout of short term amensia. It has no deadly purposes, but can be used to make people forget about recent events (if you don't want to be caught or get into trouble).
Name: Kongou Koukuretsu Zan
Rank: A
Element: N/A
Description: The user concentrates his chakra into the palms of one of their hands, solidfiying it into a physical force. By boosting the chakra with killing intent, the user can chop the ground with immense force, causing a backlash wave of chakra and ki to go outwards, harming anyone in the immediate vicinity.
Name: Shin Kokyuu Nage
Rank: S
Element: N/A
Description: Using the enemy's improved reflexes and their ki, the user feigns attacks in a way that the enemy high ranked ninja simply dodge and end up throwing themselves forcefully to the ground. It's only used against S-ranked Ninjas, since their sense for danger is usually higher.
Name: Koetsuji Yanagihayurashi
Rank: S
Element: N/A
Description: An ancient jujistu technique that tricks the opponent into thinking the user disappears by having the user stay in the opponents blind spot. The user wears long pants to hide his knee movement and make an illusion of his center of gravity. He then enters the opponent's blind angles and makes use of the opponent's slightest movement to throw him. While the opponent thinks the user is gone and tries to retreat the user can surprise the opponent with a surprise attack.
Name: Seidou Goui
Rank: B (First Stage), A ( Second Stage), S (Third Stage)
Element: N/A
Description: The Seidou Goui clan's ability utilizes the Sei and Dou principal of martial arts. By combining the explosive power of the Dou principal, while simultaneously using the Ultimate defense principle of Sei, the user is granted immense power for a short time. This technique can only be used in short intervals, however, or the body will rapidly breakdown, which can cause partial to full body paralyzation, or even death. The name of the technique is the same as the name, Seidou Goui. These limitations are the limitations for Stage One. Once Bypassing Stage one, you get into stage two, where the fear of death is gone, but paralyzation is still there. You get to stay in Seidou Goui Mode for 5 turns now. In the third and last stage, you can stay in Seidou Goui mode indefinitely with no drawbacks, except when you run out of chakra, you go out of Seidou Goui form.
Seidou Goui Stage one (Recommended Time: 3 Post, 10 Post cooldown)
Seidou Goui Stage Two (Recommended Time: 5 post, 7 Post cooldown)
Seidou Goui Stage Three (Indefinite Amount of Time)
Stat Bonus: +20 to all stats (Stage one)
+25 to all stats (Stage Two)
+30 to all stats (Stage Three)